software is the most prominent example of open-source development and often compared to user-generated content. The term open-source software originated as part of a marketing campaign for free software. A report by Standish Group states that adoption of open-source software models has resulted in savings of about $60 billion per year to consumers.
COMPUTER APPLICATION
Thursday, April 29, 2010
Open Source
software is the most prominent example of open-source development and often compared to user-generated content. The term open-source software originated as part of a marketing campaign for free software. A report by Standish Group states that adoption of open-source software models has resulted in savings of about $60 billion per year to consumers.
Monday, April 26, 2010
Data Racovery
Wednesday, April 21, 2010
Mouse
Tuesday, April 20, 2010
RAM
Random-access memory usually known by its acronym, RAM is a form of computer data storage device. Today it can take the form of integrated circuits that allow stored data to be accessed in any order randomly. "Random" refers to the idea that any piece of data can be stored in any place and can be returned in a constant time, regardless of its physical location and whether or not it is related to the previous piece of data.
By contrast, storage devices such as magnetic discs and optical discs rely on the physical movement of the recording medium or a reading head. In these devices, the movement takes longer than data transfer, and the retrieval time varies based on the physical location of the next item.
The word RAM is often associated with volatile types of memory such as DRAM memory modules, where the information is lost after the power is switched off. Many other types of memory are RAM, too, including most types of ROM and a type of flash memory called NOR-Flash
Motherboard
Today most of the computer motherboards are designed for IBM-compatible computers, which are currently account for around 90% of global PC sales. A motherboard, like a backplane, provides the electrical connections by which the other components of the system communicate, but unlike a backplane, it also connects the central processing unit and hosts other subsystems and devices.
A typical desktop computer has its microprocessor, main memory, and other essential components connected to the motherboard. Other components such as external storage devices, controllers for video display and sound, and peripheral devices may be attached to the motherboard as plug-in cards or via cables, although in modern computers it is increasingly common to integrate some of these peripheral into the motherboard itself.
An important components of a motherboard is the microprocessor's supporting chipset, which provides the supporting interfaces between the CPU and the various buses and external components. This chipset determines, to an extent, the features and capabilities of the motherboard
RAMDAC
The RAMDAC, or Random Access Memory Digital-to-Analog Converter, converts digital signals to analog signals for use by a computer display that uses analog inputs such as CRT displays. The RAMDAC is a kind of RAM chip that regulates the functioning of the graphic card. Depending on the number of bits used and the RAMDAC-data-transfer rate, the converter will be able to support different computer-display refresh rates. With CRT displays, it is best to work over 75 Hz and never under 60 Hz, in order to minimize flicker. (With LCD displays, flicker is not a problem.) Due to the growing popularity of digital computer displays and the integration of the RAMDAC onto the GPU die, it has mostly disappeared as a discrete component. All current LCDs, plasma displays and TVs work in the digital domain and do not require a RAMDAC. There are few remaining legacy LCD and plasma displays that feature analog inputs (VGA, component, SCART etc.) only. These require a RAMDAC, but they reconvert the analog signal back to digital before they can display it, with the unavoidable loss of quality stemming from this digital-to-analog-to-digital conversion.
Video Card
A video card is an expansion card whose function is to generate and show output images to a display device. Many video cards offer added functions, such as accelerated rendering of 3D scenes and 2D graphics, video capture, TV-tuner adapter, MPEG-2/MPEG-4 decoding, FireWire, light pen, TV output, or the ability to connect multiple monitors (multi-monitor ). Other modern high performance video cards are used for more graphically demanding purposes, such as PC games.Video hardware can be integrated on the motherboard, often occurring with early machines. In this configuration it is sometimes referred to as a video controller or graphics controller.
The first IBM PC video card, which was released with the first IBM PC, was developed by IBM Company in 1981. The MDA (Monochrome Display Adapter) could only work in text mode representing 80 columns and 25 lines (80x25) in the screen. It had a 4KB video memory and just one color.
Starting with the MDA in 1981, several video cards were released, which are summarized in the attached table.
VGA was widely accepted, which led some corporations such as ATI, Cirrus Logic and S3 to work with that video card, improving its resolution and the number of colors it used. This developed into the SVGA (Super VGA) standard, which reached 2 MB of video memory and a resolution of 1024x768 at 256 color mode.
In 1995 the first consumer 2D/3D cards were released, developed by Matrox, Creative, S3, ATI and others. These video cards followed the SVGA standard, but incorporated 3D functions. In 1997, 3dfx released the Voodoo graphics chip, which was more powerful compared to other consumer graphics cards, introducing 3D effects such as mip mapping, Z-buffering and anti-aliasing into the consumer market. After this card, a series of 3D video cards were released, such as Voodoo2 from 3dfx, TNT and TNT2 from NIVIDIA. The bandwidth required by these cards was approaching the limits of the PCI bus capacity. Intel developed the AGP (Accelerated Graphics Port) which solved the bottleneck between the microprocessor and the video card. From 1999 until 2002, NVIDIA controlled the video card market (taking over 3dfx) with the GeForce family. The improvements carried out at this time were focused in 3D algorithms and graphics processor clock rate. Video memory was also increased to improve their data rate; DDR technology was incorporated, improving the capacity of video memory from 32 MB with GeForce to 128 MB with GeForce 4.
Since 2002, ATI and Nvidia dominated the video card market with their Radeon and (respectively), sharing around 90% of the independent graphics card market forcing other manufacturers into smaller, niche markets.